4/15/2023 0 Comments Blade and sorcery controls vive![]() ![]() If you have this problem with the Rift… you had better know that someone solved the issue by opening the app through the latest launched experiences menu in Oculus Home 2.0 and not through Steam. This confirmed that I had some problems with SteamVR installation and was not a matter of hardware. That’s why I’ve never been able to play such an awesome experience like Welcome To The Lightfields. For instance, in MeetingRoom.io and in Welcome To The Lightfields, I could see my Touch Controllers in VR inside the floor and I had no way to move them. This reminded me that I had a similar issue when playing some SteamVR experiences with my Oculus Rift. In my case, the controllers weren’t detected in any app, not even in Unity when developing for VR. Where to look to perform a quick calibration (sorry for the Italian language of my PC) There are anyway other tools that can help in configuring it properly. If games work this way, you can avoid getting crazy to have your VR controllers detected inside Room Setup and play happily your VR games, even if your Chaperone borders won’t reflect your real room configuration. Before doing that, please put your headset on the ground, in the center of your play area, so that the resulting Chaperone borders will give you a good experience. To perform a fast and rough room configuration, you can go into SteamVR settings and then choose the Developer Tab and look for the “Room and monitoring” section, where you can select a preset room configuration inside the drop-down menu and then hit the “Quick Calibration” button. If the answer is yes, well, you can survive even without launching Room Setup. So, the first thing to do if the various reboots didn’t work is trying opening a SteamVR game and see if there the controllers work (you can see and move them). Someone had this problem only happening in the Room Setup app, while in all the other applications, everything worked like a charm. Otherwise, contact HTC support to have your Vive fixed (good luck with that). If the headset does work on the other PC (like in my case), then there is some software problem with SteamVR. ![]() This way you can exclude some hardware failure. Try your Vive headset on another PC, if you can. So, another thing that you can try is verifying if the issue is due to some problems of the USB port that you chose: try disconnecting the Vive box from the current USB that it is connected to and try plugging it into other USB ports (try different setups, like front/back ports, USB 2/USB 3 ports, etc…). ![]() In lots of cases, it solves all the issues you can have with your Vive.īut sometimes, this is strangely not enough (as in my case). This is the most simple but also most effective advice. Shut down your Vive headset, controllers and Lighthouses and turn them on again.Unplug all the devices from the USB and plug them again.But don’t reveal it to others, because it is a top secret between we IT guys: So, I did the first solution that I advise you all. As you can see, the headset got correctly detected, while the controllers were reported as shut down… but this was not true So I launched SteamVR Room Setup, and it continued saying that my controllers were turned off when actually they were turned on. And when I put the headset on, I could see the grey intro environment, with all the controllers moving regularly. So I installed the Lighthouse stations, the Link box, and all the Vive stuff, then I launched SteamVR and I was pleased to see that all the icons in my SteamVR status bar were green. I bought my Vive to experiment with 7Invensun eye tracking and I was really enthusiast about trying eye-tracked UX. ![]()
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